Paper To Visualisation
As discussed previously in a blog, bust it started out as a game played on paper. How could this translate to an app that could reach a wider audience? Aspects of a paper version don't necessarily translate to the electronic version (Ie limited screen space on a mobile phone). The medium also expands the possibilities of its capabilities (ie sharing challenges on social media). The original game designer had no experience of electronic game development. So a company with mobile app development experience was approach. What follows is a discussion of that experience:
Can you describe your experience with the development company?
They were very polite and professional. We met in person 2 times at their offices, one to discuss the original brief and then later to review the collateral they had produced. This was start to finish over a month period.
The first meeting involved showing the paper version of the game, how a grid was populated and how the game works. Financials were discussed and what was to be delivered was agreed.
What did the company provide?
Some of their work involved an interpretation on how the game could work as an app. Concepts like hints, lives and the idea of a multiplayer
They carried out a company name search of bust-it.
They provided some digital content. An Adobe XD file with the visualisation in it and also logo vector graphics.
Now they had completed that work, how would you evaluate it?
The digital content was useful to inform the look and colours of the application. The logo was also used. This saved development time.
Interpretation on how the game could work as an app while useful for seeing a different spin on the game they were not as originally briefed to the company and not taken forward. The menu structure and flow illustrated were useful but not original.
Overall while aspects of the commission were useful, when considering the limited budget of the project while it helped with speed of the development maybe resources would be better spent else where.